THE VALORANT FIGHTER'S CUP
PRESENTED BY
THE UNITED STATES MARINE CORPS

EVENT BREAKDOWN
Watch on KLiC.gg, the Official Stream Destination of the Valorant FIGHTER’S CUP!
Entry: FREE
United States ONLY | Ages 17 and Up ONLY
192 Teams Per Weekend
5 Game Days
2 Divisions
Prize Pool:
$30,000.00 ($6,000 per Game Weekend) — Prizing provided by EsportsU
Format:
DIVISION STAGE
– Division A: Four 16-Team Best-of-1 Brackets, First Place advances, Second Place receives $100.00
– Division B: Four 32-Team Best-of-1 Brackets, First Place advances, Second Place receives $100.00
FINALS STAGE
– Division A: One 4-Team Bracket, $4,000.00 Prize Pool
– Division B: One 4-Team Bracket, $2,000.00 Prize Pool
The appearance of the U.S Department of Defense visual information does not imply or constitute DOD endorsement. Prizing provided by EsportsU.
Map Bans:
Teams A and B Determined by Coin Flip. Winner of Coin Flip can decide whether they are Team A or Team B.
Ban Process:
– Team A – Ban
– Team B – Ban
– Remaining Map is Map that Teams will compete on.
– Team A Will Choose Attack or Defense
– Communications will occur on the platform your bracket is hosted on.
– Check-In for Tournament begins at 9 AM EST
– Teams will have 15 Min between each match to check in to their next match.
– ALL CHECK INS WILL OCCUR ON YOUR BRACKET’S HOSTING SITE
Contact your Bracket’s Organizer for Support
Read Event Rules & Guidelines Here: FIGHTER’S CUP Rulebook
This competition is not affiliated with or sponsored by Riot Games, Inc. or VALORANT Esports.
SCHEDULE OF TOURNAMENT
QUALIFIERS
- 9:00AM EDT/6:00AM PDT – Check In Opens
- 9:45AM EDT/6:45AM PDT – Check In Closes, Wait List Teams Contacted/Placed In
- 10:00AM EDT/7:00AM PDT – Round of 16 Matches begin (Bo1)
- 11:30 AM EDT/8:30AM PDT – Round of 8 (Quarterfinals) Matches Begin (Bo1)
- 1:00 PM EDT/10:00AM PDT – Final 4 Qualifier Semifinals Matches Begin (Bo1)
- 2:30 PM EDT/11:30PM PDT – Qualifier Finals Begin (Bo1) -> Winners Advance to Finals Bracket
SEMI-FINALS
- 4:00 PM EDT/1:00PM PDT – Semifinals Begin (Bo3)
- 7:00 PM EDT/4:00PM PDT – Grand Finals Begin (Bo3)
FIGHTER'S CUP RULESET
Table of Contents:
1.5 Substitutes and Roster Changes
- Eligibility
1.1 Player Eligibility
- Good Standing with Game Licenses or Accounts
- Age Requirement
- Residence Requirement
- Enrollment in an Eligible
i.Institution
- Restrictions on Riot Games Affiliation
- Agreement to Official Rules 1.2 Verification of Eligibility
1.3 Player Names
1.4 Team Roster
- Eligibility
1.1 Player Eligibility
- Competition Rules
2.1 Match Hosting
2.2 Map Pool
2.3 Map Veto
2.4 New or Reworked Agents/Maps 2.5 Lobby Settings
2.6 Server Selection
2.7 Coach Communication 2.8 Exploits
2.9 Timeouts and Disconnects 2.10 Streaming & Broadcast 2.11 Score Reporting
- Rules and Conduct Violations 4. Disclaimer
To be able to compete as a “Player,” in the Tournament you must:
- Be in Good Standing with respect to any Game licenses or Game accounts registered in your name, with no non-disclosed violations of the Game’s applicable License Agreement (s);
- “Good standing” can be defined as being free of any suspensions, bans, or other incidents of account discipline lodged against any account registered in your name by the publisher of the Game during the Tournament, or during the six (6) months period preceding the commencement of the Tournament;
- Be over the age of majority in your jurisdiction of residence;
b If you are under the legal age of majority in the United States, but over the age of 17 (a “Minor”), you may still enter and be a Participant if you otherwise meet all of the eligibility criteria set forth herein and one of your parents or legal guardians read and agree to these Official Rules on your behalf;
- Be a legal resident, or a temporary resident, of the United States;
- Be currently enrolled during the tournament period as a student in an Eligible Institution.
- i. An “Eligible Institution” is an institution of higher education that: (a) grants associate, baccalaureate, master’s or doctorate degrees; and (b) either is located in the United States and is accredited by an accreditor that is recognized by the Secretary of the U.S Department of Education.
- Not be a director, officer, or employee of Riot Games or any entity which controls, is controlled by, or is under common control with Riot Games;
- Agree to be bound by these Official Rules.
1.2 Verification of Eligibility
Every member of a Team who plays in the Tournament may be required to provide proof of enrollment; otherwise the Team is ineligible to win a prize in this Tournament. In the event of a dispute as to the identity of the eligible Participant, entries will be declared made by the authorized account holder of the Game account submitted at time of entry. Tournament organizers reserve the right to verify an eligible Participant’s information, or any other facet of an eligible Participant’s entry if further investigation is deemed necessary. Limit one (1) entry per
Participant.
1.3 Player Names
The tournament admin, hosts, and partners have the right to request a player name change for any reason, not restricted to listed reasons in this rule set. All player names or profiles are prohibited from including the following:
- Names that attack any group of individuals, including but not limited to race, gender, or age
- Gang Affiliation
- Drugs (including alcohol and tobacco)
- Sexual Material
- Offensive Material
- Politically Charged Symbols/Images
Player names within the tournament must also fall under the following guidelines. The Tournament Admin or any other staff reserve the right to request a player name change for any reason, not restricted to listed reasons in this rule set.
Player names may not impersonate a Tournament Admin or any associated staff members
1.4 Team Roster
Teams must register with a 5 player roster and may add up to two substitute players.
1.5 Substitutes and Roster Changes
You may only swap players between maps with one of the substitutes already on your roster.
You may not make any roster changes the day of the event unless an admin tells you otherwise.
All roster changes must be submitted by midnight (EST) the night before the event.
- Competition Rules
2.1 Match Hosting
Top Seed will create the custom lobby and will invite the opposite team captain via “Riot ID” using the Valorant platform. Team Captains will then invite their respective players to the lobby.
Teams will coordinate player locations to decide the best server location. Most instances will be defaulted to a (CENTRAL US) server. IF teams cannot agree on server location, admins will step in and decide the fairest solution.
2.2 Map Pool
- Split
- Lotus
- Pearl
- Fracture
- Icebox
- Ascent
- Haven
2.3 Map Veto
Best of One: Top seed can choose to be Team A or Team B
- Team A – Ban 1 (Example: Ban Split)
- Team B – Ban 2 (Example: Ban Haven)
- Team A – Ban 3 (Example : Ban Bind)
- Team B- Ban 4 (Example: Ban Ascent)
- Team A – Ban 5 (Example: Ban Breeze)
- Team B – Pick map out of remaining 2 maps
- Team A – Selects Side
Best of Three: Top Seed can choose to be Team A or Team B at the start of vetoes Team A – Ban 1 map
- Team B – Ban 1 map
- Team A – Picks Map 1
- Team B – Map 1 side selection
- Team B – Picks Map 2
- Team A – Map 2 side selection
- Team A – Ban 1 map
- Team B – Ban 1 map
Remaining map is played
Team A – Map 3 side selection
Best of Five: Top Seed can choose to be Team A or Team B at the start of vetoes Team A – Ban 1 map
- Team B – Ban 1 map
- Team A – Picks Map 1
- Team B – Map 1 side selection
- Team B – Picks Map 2 Team A – Map 2 side selection
- Team A – Picks Map 3
- Team B Map 3 side selection
- Team B – Picks Map 4
- Team A – Map 4 side selection
Remaining map is played
Map 5 side selection is based on the total round differential of maps 1-4.
2.4 New or Reworked Agents/Maps: New Agents or Agents that have undergone major reworks will be automatically restricted for two weeks from their release on the Competitive queue. New Maps or Maps that have undergone major reworks will be automatically restricted for four weeks from their release on the Competitive queue.
2.5 Lobby Settings
- Mode: Tournament
- Cheats: Off
- Overtime: Win by 2
- Blood: Disabled
2.6 Server: To be agreed upon between Teams; if Teams are unable to agree upon a server location, the NA server with the lowest average ping differential should be used (determine the average ping of both teams and subtract one from the other to determine the differential).
2.7 Coach Communication
Coaches are only permitted to have communication before a match, during a match when a tactical timeout is Called, the halftime side switch, and between maps.
2.8 Exploits
VALORANT has some bugs, exploits and glitches. Some of these are being hot fixed routinely.
Most of these exploits pertain to certain agents. All agents will be available. Abuse of KNOWN exploits and/or glitches should be reported and will be assessed on a case by case basis.
2.9 Timeouts and Disconnects
Each team is allowed TWO, 1 minute Tactical Timeouts each map using the /timeout feature in the game chat. Each team is only allowed to call one tactical pause per half. Technical Timeouts will only be used for Technical difficulties and Disconnects. If someone DCs you will use the Timeout during the Buy round phase at the start of a round.
- Timeout 1: 10 minutes
- Timeout 2: 5 minutes
Disconnects after this will be played out 4v5. Any tech difficulties after the initial 2 timeouts will consist of 2 minute durations.
If a Technical Timeout is used, both team captains must join discord to relay the reason for the used timeout if there is no admin in the game.
2.10 Streaming & Broadcast
EACH TEAM MUST HAVE AT LEAST ONE POV LIVE STREAM. They will be required to have their streams muted during discord conversations with admins including the captains meeting before the tournament begins. We recommend that live streams have a delay on them. This will not be enforced but we will not be regulating “Stream Sniping” as you have free will to implement a delay. VALORANT tournament organizers must toggle off the “show blood” and “show bodies” setting, per Riot guidelines. This includes small, community tournaments of less than $10k prize pool.
During a timeout on live broadcast the production team must switch scenes. This is to keep competitive integrity for the sake of stream sniping and teams seeking information by using our live broadcast to their advantage during a timeout.
2.11 Score Reporting: Screenshots of post match lobbies must be submitted to administration after each match.
- Rules and Conduct Violations
Any decisions made by the tournament admin or any other staff regarding any disciplinary action shall be final and binding on all Players or Teams. Players and Teams agree to fully cooperate in any investigation regarding violations of any Rules, listed or unlisted. Any player found to not be truthful, or withheld, destroyed, or tampered with any evidence related to the investigation will be subject to disciplinary action.
- Disclaimer
The tournament admin or any other staff are not be responsible for (a) any late, lost, misrouted, garbled or distorted, inaccurate, incomplete or damaged transmissions or entries; (b) telephone, electronic, hardware, software, network, Internet, or other computer- or communications related malfunctions or failures; (c) any Tournament disruptions, injuries, losses or damages caused by events while reasonable precautions to ensure reasonable safety are in place; or (d) any printing or typographical errors in any materials associated with the Tournament. Additionally, in accordance with the Game’s End User License Agreement and without limiting the Game publisher’s rights therein, the Game publisher retains the right to modify or delete content, data, accounts, statistics, user profiles, and any information created, accumulated, stored or uploaded to the Game or any account at any time and for any reason at its sole discretion. The tournament admin or any other staff are not responsible for any incorrect or inaccurate information, whether caused by participants in the Tournament or users of the Game, or by any of the equipment or programming associated with the Tournament, or by any technical or human error, which may occur in the processing of registrations or entries into the Tournament, or otherwise in connection with the Tournament including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in the Tournament.